All episodes Season 1 S01E06 1967-11-05 50 min 1960s ITV

The Prisoner

The General

TV Flash files “The General” as hour 6 of 17 in the TV Flash guide — The Prisoner (1967–1968) on ITV, season 1, episode 6, aired 1967-11-05, 50 min.

From the desk

How this hour is filed

This leaf is S01E06: listed hour 6 of 17 in the The Prisoner guide, hour 6 of 17 in season 1. It aired 1967-11-05 (50 min). The listed hour before it is “The Schizoid Man” (S01E05). Next is “Many Happy Returns” (S01E07).

The Prisoner — The General (S01E06)

Catalog log

Broadcast listing — not a TV Flash recap.

"Speedlearn" is a subliminal process for educating the population of The Village, developed by a Professor with the aid of an unseen "General". However, the Professor realises that his creation has the ability to be abused by Number Two and with the help of Number Six intends to destroy the General. After their attempt fails Number Two takes Number Six to meet the General.

Viewer FAQ

Where does The General sit in the The Prisoner guide?

S01E06 is listed hour 6 of 17 — hour 6 of 17 in season 1, season 1 episode 6.

When did The Prisoner S01E06 air?

The General aired 1967-11-05 and is listed at 50 minutes.

Where should I start?

Episode one is the resignation-and-Village contract. The series is only 17 hours; starting at the beginning is the point, not a sample platter.

In the series

Why this series still plays

A secret agent resigns; a Village claims him. Patrick McGoohan's Number Six spends seventeen episodes demanding identity in a pastel prison of surveillance and untrustworthy faces. Stylish, stubborn, endlessly rewatchable spy-allegory — and a finale that still starts arguments. Be seeing you.

A secret agent resigns; a Village claims him. Patrick McGoohan's Number Six spends **seventeen episodes** (ITV, 1967–1968) demanding identity in a pastel prison of surveillance, mind games, and untrustworthy faces. George Markstein co-shaped the thing with him. Angelo Muscat's Butler and Leo McKern's Number Two orbit the refusal to be numbered. Each escape fails differently. *Arrival* is the capture. *Fall Out* is the closer that still starts fights. On the palate: penny-farthings, Rovers, and a greeting that is…

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Filed against

Also in season 1

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