Ross Martin — TV Flash editorial portrait

Artemus Gordon

Ross Martin

Ross Martin's Artemus Gordon disguised The Wild Wild West into a train car full of toys — gadgets, masterminds, Western scenery, Robert Conrad's stunt bravado as the other half. Secret-service fantasy, proto-steampunk before the term. TV Flash files him as 1960s cowboy sci-fi craft: the wizard who made a costume change do more plot work than a gunfight.

Ross Martin plays Artemus Gordon on The Wild Wild West, the disguise wizard beside Robert Conrad's James West. Gadgets, masterminds, Western scenery — secret-service fantasy in a train car full of toys. Martin sells proto-steampunk before the term existed: a new face every week, cowboy sci-fi that treated makeup as a gadget. The stunt was Conrad's; the transformation was Martin's.

Ross Martin's Artemus Gordon sits in the CBS window (1965–1969) on The Wild Wild West. Viewers who want a door more than a recap still use s01e01: The Night of the Inferno boards the gadget train: secret-service fantasy in Western scenery, toys in the car from the first night.

The hour needed a man who could vanish in a hat. On TV Flash Martin is 1960s adventure craft: the partner who made a gadget Western photograph as theater, then left the bravado to the other bunk.

Ross Martin plus The Wild Wild West is the filing; go to s01e16 when you already know the door — The Night of the Steel Assassin — Conrad's stunt bravado meeting machine menace, cowboy sci-fi before anyone had the term. s03e01 keeps a sideways coordinate — The Night of the Bubbling Death opens season three on-brand: title as pulp poster, Martin's disguise wizardry as the other engine. Supporting, and load-bearing. Artemus Gordon is not the logo of The Wild Wild West; Ross Martin is why the marquee still has a world. The extras are noise.

Ross Martin is here because The Wild Wild West still needs Artemus Gordon in the shot — 1965–1969 on CBS, 1960s craft that photographs as a person instead of a pitch. s01e01 shakes hands; s01e16 still shows the turn. That is the whole passport.

FAQ

Do I start at the pilot for Ross Martin?

s01e01 is the cleanest standing place if you came for Ross Martin as Artemus Gordon. The Night of the Inferno boards the gadget train: secret-service fantasy in Western scenery, toys in the car from the first night.

How does the desk file Artemus Gordon inside The Wild Wild West?

Supporting, load-bearing. Artemus Gordon is not the logo of The Wild Wild West, and that is the point — Ross Martin is why the marquee still has a world. Ensemble gravity, not a walk-on.

Is there a later The Wild Wild West essential that keeps Ross Martin in the frame?

After s01e01, go to s01e16 — The Night of the Steel Assassin — Conrad's stunt bravado meeting machine menace, cowboy sci-fi before anyone had the term. Artemus Gordon should still be doing work, not waving from a crawl.

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  • CBS — via catalog credits

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More with Ross Martin

  1. ShowThe Wild Wild WestSteampunk Secret Service on the frontier — gadgets meet six-guns.

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